Prototype of a puzzle game where there are several kinds of spreading elements, such as:
- Fire spreads over grass

- Water spreads over grass and dirt, will put out fires

- Oil spreads over water and dirt, will instantly ignite when in contact with flame

Use left mouse button to select tiles from the bar and place them on the map. You can only replace the grass (green) tiles.

Right mouse button will remove the placed tile.


Credits:

- Art by Kenney.nl

- Level design by mzielonk

- Everything else by Vicot

Download

Download
GDD.docx 15 kB

Comments

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Nice Game, very interessting mechanik I would suggest putting this kind of "Game" into some bigger frame _> like use it in a Zelda like Dungeon -> very nice, very easy to understand - I think you did amazing!

Changes or Ideas by me: 

Maybe a smoother transition between  TileTypeA->TileTypeB. 

Maybe a Hint System where you get some clues if you fail severall times.

Maybe there are "people" in the trench you have to save ? (GodGame style)

Maybe you could make the Light System Poppin the visuals ?

If you build it up like a "card game" you collect new Tiles to place from one map to the next? 

Got me thinkin good! Nice work!

Thanks for suggestions! 

I actually wanted to have smooth transitions between states, but because these are 3D tiles and they weren't supposed to be just flat like in this version, I couldn't find an easy way to smooth that out :(

Fade the material in and out ? maybe that would work :)

I think this is a cool idea, but of course it needs more development.  Some things I noticed:

  • When you start, the animation moves fast. The first time I tried, I blinked and suddenly the entire screen was filled with fire and water and I couldn't really tell how it got there.
  • The first six or seven attempts I made, the left side filled with water, and the right side ended with some fire, some dirt (the pale brown is dirt, right?), and some water.  But I couldn't really understand why the water would sometimes spread over dirt, but clearly not all the time.
  • Similarly, on later levels, I wasn't always sure how things spread.  (Did oil move faster than water or was that my imagination?)

The concept is great, and I think with a little tweaking to make things clearer to the player, it'll really come together.

Thank you for your feedback!

I unfortunately ran out of time and couldn't make a proper introduction to how different tiles interact with each other (so there is just the quick overview in the description). The reason why water sometimes didn't spread over dirt was because it was fighting for that tile with the fire, in 1v1 (water-dirt-fire) situation it is a draw, you need more water tiles surrounding (not diagonally) the dirt block than there are fires to claim that tile as water.

Your observation about the oil was correct, you could think of this as a DPS difference, for example fire deals less "damage" to wet (dark green) grass than to regular grass, and oil spreads over water faster than water spreads over regular grass